M210 Projects - Unreal, eDuke32, BloodTC, DoomTC, Serious Sam, Half-Life, maps, mods

 

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BloodTC (20 Apr 2012) released!

nullNew release of BloodTC is avaible for download. Release includes a new some effects, more playable maps of first episode and also three maps of second episode. New effects and some special sprites you can see on BLTEST map, which can launch from main menu. 
So, it would be good, if you inform me about the bugs and lags which found.

Special for Russian. DukeRUS with Goblin

nullНаконец-то, я закончил и нашел время выложить на сайт свой мод, который заменяет HUD в оригинальном Дюке, а также добавляет насмешки при убивании врагов как это было реализовано в UT. Этот мод и является копией моего, ранее созданного мода  Male3Voice для UT  и, соответственно, поэтому имеет HUD из UT, и точно такие же звуковые файлы с нарезками из фильмов в переводе Гоблина. Надеюсь этот мод Вам понравится, качайте 

Внимание: Для игры необходимо скачать последнюю версию eDuke32 (exe можно взять из BloodTC или на оф.сайте), а также оригинальный Duke3D.grp
New video about BloodTC on Youtube

nullHi all! Works on BloodTC continues. We are almost completed all maps of first episode, therefore I'll made a new release at near future. And now i made a new video with some effects of BloodTC.
The map with thoose effects also will be able in "choose episode" menu.  
So, you can see this video here: YouTube 
BloodTC (03.03.2012) released!

nullToday I made a new release of BloodTC. Therefore the right menu on my site with BloodTC[WIP] had changed.
Now this menu shows percentages maps of the first episode of Blood, because work with items and weapons would be considered completed. But making an enemy AI is a difficult task and Enemies also included in this menu.
The release haven't new enemy AI or something interesting, but release included new reconstruction of two maps:
e1m2 and e1m3.
Also was changed a palette - added water palette from Blood, and this palette now using with reflection ball item. I made some effects like as LightEffector and Wall panning. Those effects you can see on e1m2 map.
Changed a version number in HUD
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BloodTC

Work in progress

Map E1M1:
              
99%
Map E1M2:
              
99%
Map E1M3:
              
99%
Map E1M4:
              
90%
Map E1M5:
              
90%
Map E1M6:
             
80%
Map E1M7:
              
95%
Map E1M8:
    
35%
Enemies:
  
5%
more info...
Alpha release
BloodTC.rar 20 Apr 2012
Our poll
Which map of BloodTC is the most completed?
Total of answers: 13

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